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Ct.js game engine
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Devlog
v5.2.1 β Bug fixes and improvements to Catnip
November 03, 2024
by
Cosmo Myzrail Gorynych
10
Ct.js v5.2.1 is out! π Bug fixes and improvements to Catnip This minor update fixes inability to use Script assets with Catnip language and some other issues. Many Catnip blocks were also improved...
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v5.2.0 β Object list in room editor and general improvements
October 13, 2024
by
Cosmo Myzrail Gorynych
10
Ct.js v5.2.0 is out! π Object list in room editor and general improvements This update brings a new context window to the room editor: when youβre in the Select mode, a new toolbar on the right s...
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Announcing the 4th ct.js game jam!
August 13, 2024
by
Cosmo Myzrail Gorynych
7
#jam
The ct.js game jam finally returns! This jamβs theme is Whiskers of time πΊ Create fun historical games that may or may not involve cats π The jam will span four weekends and a work week in-bet...
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v5.1.0 β Enumeration asset type, asset searchbar, and QoL improvements
July 20, 2024
by
Cosmo Myzrail Gorynych
7
Ct.js v5.1.0 is out! π Enumeration asset type, asset searchbar, and QoL improvements This release adds a new Enumeration asset type β an asset and a data type that contains a set of named constan...
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v5.0 releases with a visual programming language Catnip!
June 15, 2024
by
Cosmo Myzrail Gorynych
14
Ct.js v5.0.0 is out! π Visual programming language Catnip! Plus better bitmap font support, Typeface asset type, and more! The main feature of ct.js v5 is Catnip β a block-based visual scripting...
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Ct.js v4.0.1 β minor bug fixes and improvements
February 18, 2024
by
Cosmo Myzrail Gorynych
7
#update, #patch
This update addresses several issues that were found in v4.0.0. β‘οΈ General Improvements Changed button text from Save to Apply (#495 by @AnukratiMehta) Improve migration script for v4 to handle ca...
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Ct.js v4.0.0 β more than a year worth of work with hundreds of new features and improvements!
February 10, 2024
by
Cosmo Myzrail Gorynych
14
#release
Ct.js v4.0.0 is out! π Behaviors, base classes, UI tools, new sound engine, asset folders, settings API, update to pixi.js v7, and much, much more After more than a year the day has finally come: c...
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Ct.js v3.3.0
December 13, 2023
by
Cosmo Myzrail Gorynych
11
#release
β¨ New Features Ct.js now adds hash sums of exported filesβ names to textures, icons, and your gameβs source code. It makes it easier to update your games on your own servers and prevents the usa...
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v3.2.0 β Support for CoffeeScript, a simple, easy to write language that can do everything JavaScript does!
December 25, 2022
by
Cosmo Myzrail Gorynych
7
Ct.js v3.2.0 is out! π This version brings support for CoffeeScript, a simple, easy to write language that can do everything JavaScript does! The core of this update is support for CoffeeScript, a...
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Work in progress: CoffeeScript in ct.js!
November 20, 2022
by
Cosmo Myzrail Gorynych
12
#work in progress, #ctjs, #wip
Have you heard of CoffeeScript? If your answer is βyesβ, there are high chances that youβre as old as a dinosaur or, say, me, and that youβre looking at this post with disgust right now. It wa...
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v3.1.0 β TypeScript support, multiple ct.js windows support, translations, and a bunch of QoL improvements and fixes
November 08, 2022
by
Cosmo Myzrail Gorynych
7
Ct.js v3.1.0 is out! π TypeScript support, multiple ct.js windows support, translations, and a bunch of QoL improvements and fixes Though I had little time working on ct.js these days, our marvello...
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Ct.js v3.0.1 is out! π
September 12, 2022
by
Cosmo Myzrail Gorynych
4
Bug fixes for v3.0 and more translations by community! This patch fixes several bugs found in version 3.0: it fixes black screen on project reload, hotkey problems in the room editor, game crashes whe...
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Ct.js v3 β new room editor & events framework!
September 09, 2022
by
Cosmo Myzrail Gorynych
8
β¨ New Features Add a tour-guide tag for making tours in ct.IDE. Add an overview guide to the app-menu. Also simplifies the code of app-menu navigation a bit. Add ct.rooms.restart() method Events fra...
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v2.0.2 β Bunch of fixes for v2, translations updates for Chinese and Turkish language.
April 17, 2022
by
Cosmo Myzrail Gorynych
3
β¨ New Features Internal: Add two utility classes to change cursor on specific elements β‘οΈ General Improvements Add an explicit close button to the asset-selector, if there is a cancel action def...
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ct.js v2 is out π
March 26, 2022
by
Cosmo Myzrail Gorynych
16
Better. Smarter. More powerful. Ct.js v2, after almost a year of development, is finally out π This update makes a groundwork for a more efficient evolvement of ct.js, and also brings a ton of new...
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v1.7.0 β a smaller update with custom copies' properties, project cloning feature, and Russian i18n update
April 10, 2021
by
Cosmo Myzrail Gorynych
3
β¨ New Features Add custom properties modal for copies (#275 by @firecakes) Added map() function to ct.u (#274 by @qewer33) Clone projects from the starting screen β‘οΈ General Improvements π Up...
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v1.6.2 with fixes of v1.6.0 and Pixi.js update
March 31, 2021
by
Cosmo Myzrail Gorynych
2
β‘οΈ General Improvements Add JS map files for pixi.js Update pixi.js to v5.3.8 π Bug Fixes :bento: Fix 2DPhysics example Fix teleport, spin, rotate, and rotateBy methods in ct.matter module π...
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v1.6.0 β Modules for FX, Multiplayer, and 2D physics, and sprinkles of minor improvements
March 28, 2021
by
Cosmo Myzrail Gorynych
3
β¨ New Features Add ct.filters module by SN from our Discord server. The module allows creating special visual effects with filters or custom shaders, applied to your copies or a whole viewport Add c...
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v1.5.1 β 100% Chinese translation, nw.js update, and minor improvements
December 24, 2020
by
Cosmo Myzrail Gorynych
3
#ct.js, #update
β¨ New Features New tweening functions (elastic, bounce, and with backward motion) for ct.tween by kkornushin Two UI themes Pooxel Green and Pooxel Blue for that retro feel πΎ β‘οΈ General Improv...
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v1.5.0 is out with a bunch of new APIs and modules!
November 08, 2020
by
Cosmo Myzrail Gorynych
4
#update, #ctjs
Hello, Programmer Cats! A new version of ct.js releases, and it brings tons of goodiesβ¦ Letβs highlight a few: ct.place got a bunch of tracing functions: you can now check for collisions around ob...
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Nightly builds are now available!
August 12, 2020
by
Cosmo Myzrail Gorynych
1
#nightly
Ct.js now has a Nightly release channel that provides you new releases directly from our repo, daily . This allows you to get the latest features before they are officially released, though you will g...
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The future of ct.js
August 10, 2020
by
Cosmo Myzrail Gorynych
5
So, what's next? Ct.js has walked an eventful journey during this year or two. It got a much more performant graphics engine, more modules, more input methods, code editor with powerful typing capabil...
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Hotfix v1.4.1β Solve issues with older projects, custom scripts, and room editor
August 09, 2020
by
Cosmo Myzrail Gorynych
1
This release fixes issues with older projects (notably bundled examples), as well as polishes the room editor. π Bug Fixes Fix indefinite behavior after placing copies and switching to the properti...
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v1.4.0 β Bitmap fonts, integrated debugger, ct.inherit, modules overhaul, and more!
August 09, 2020
by
Cosmo Myzrail Gorynych
4
β¨ New Features Bitmap fonts β see new docs on how to use them. These fonts solve issues with blurry pixel art fonts in games, and also provide higher performance for dynamic text! ct.assert module...
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I released a free, multi-purpose asset pack!
February 12, 2020
by
Cosmo Myzrail Gorynych
6
#bonus, #assets
Hey there, I released a new 2D asset pack with cute animals, that will help you create farming simulators, puzzle games, arcades, and many other games. Use it for free, and make great games! You can g...
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v1.2.1 Hotfix: enable legacy renderer inside ct.IDE so that style editor does not break everything
November 26, 2019
by
Cosmo Myzrail Gorynych
1
If ct.js works with WebGL for you, then you can safely skip this hotfix. It fixes a problem with those PCs that donβt support WebGL. π Bug fixes ct.IDE should use pixi.js-legacy internally as wel...
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v1.2.0 β a new code editor, support for legacy devices, and other improvements
November 26, 2019
by
Cosmo Myzrail Gorynych
2
Hey, creators! A new ct.js version arrives, featuring a better, sleeker code editor, support for a legacy renderer for older devices, hotkeys, new methods and variables, and a good number of bug fixes...
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v1.1.0 β Pt-Br translations, easier collision editing, ct.place bug fixes, Yarn support, and even more!
October 15, 2019
by
Cosmo Myzrail Gorynych
3
Another update! This one solves serious problems with ct.place, add support for dialog system Yarn, adds better collision editor, and more. Contributions from community Improved collision shape editor...
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v1.0.2 β Fix desktop export, add support for OGG, and improve docs
September 24, 2019
by
Cosmo Myzrail Gorynych
1
#ct.js, #update, #hotfix
π Bug fixes Fix broken desktop export, as well as uncatched errors Fix textures' "frame count" property not working (#120) by @island205 π Update parameter names in ct.sprite's readme β‘ Genera...
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ct.js v1.0.1 β a number of bug fixes ππ¨
September 04, 2019
by
Cosmo Myzrail Gorynych
2
#ct.js, #update, #hotfix
π Bug Fixes Fix the broken sound import Fix improper movement of vertically repeating backgrounds Add actions field to new projects. Fixes the issue with "project.actions are not iterable" β‘ Gene...
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ct.js v1.0.0 π Virtual joysticks, new UI theme, 3D audio, and moar!
September 04, 2019
by
Cosmo Myzrail Gorynych
4
#update, #ct.js
The release was available on GitHub past yesterday, but in case you missed it, here are the news about this brand newβ’οΈ version! Bug Fixes Debugger should never run in fullscreen mode Fix broken p...
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Ct.js goes open-source! π
August 15, 2019
by
Cosmo Myzrail Gorynych
6
#announcement, #community
Another kitty appears on the horizon... And it's GitHub! TL;DR: https://github.com/ct-js/ct-js At this week, ct.js is released under MIT license, meaning that it is now an open-source software! As th...
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ct.js v1.0.0-next-3 β Actions system, Russian docs, and tons of fixes and tweaks
March 31, 2019
by
Cosmo Myzrail Gorynych
3
#update, #ct.js, #next
Here comes another update! It brings a new Actions system, which unifies different input methods into one convenient API, brings documentation translations for Russian community, and tons of edits and...
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ct.js v1.0.0-next-2 β Skeletal Animations, Better Room Editor, Complex Collision Shapes, and More!
January 27, 2019
by
Cosmo Myzrail Gorynych
2
#release, #next, #update
Hey there! The Next channel got a new update. This update brings a ton of various improvements, as well as new and shiny features! Skeletal animations with DragonBones DragonBones is a free app that a...
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ct.js v0.5.3 β Maintenance update
December 05, 2018
by
Cosmo Myzrail Gorynych
3
#release, #maintenance
This is a maintenance update for the release channel that mostly grabs a bunch of improvements from v1.0 and adds them to 0.5. β‘ General Improvements Ctrl+S and autosave/recovery feature π Bug Fi...
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ct.js v1.0 Next β New Alpha Channel Comes with WebGL support!
December 01, 2018
by
Cosmo Myzrail Gorynych
4
#release, #next, #update
The first ever alpha version of ct.js v1.0.0 is out! You can get it now on itch.io . It introduces the new WebGL-based renderer, that gives your projects a significant speed boost and opens an avenue...
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v0.5.0 β Blazing-fast ct.place, game packer, code completions and more!
October 27, 2018
by
Cosmo Myzrail Gorynych
1
#release
And here comes a shiny-new update to ct.js! This update aims towards making ct.js both feature-rich and highly efficient. ct.place optimizations The most important change comes to ct.place: it got a b...
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Launching Patreon page!
September 30, 2018
by
Cosmo Myzrail Gorynych
3
#patreon, #community
This post is mainly copied from a similar announcement on Cosmic Everyday page. I'm launching my Patreon page ! π This enables you to support me as a developer and make a better future for ct.js...
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v0.4.1 β Little Workflow Improvements & a New Tutorial
September 24, 2018
by
Cosmo Myzrail Gorynych
1
#release, #tutorial
This small release includes the changes made while making that game for another Mini Jam, but it also adds a new tutorial on how to save your game state and load it later. β‘ General Improvements A b...
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Launching Discord Server! π
September 14, 2018
by
Cosmo Myzrail Gorynych
1
#discord, #community
I decided to create a discord server for two of my apps: Cosmic Everyday and ct.js. Yaaay! Here you can get support, report bugs, find other creators, or just chill in a cosmic atmosphere π...
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v0.4.0 and a New Tutorial!
September 12, 2018
by
Cosmo Myzrail Gorynych
1
#release
Hey there! Here comes another update to ct.js. It also contains a new tutorial on how to create a simple platformer! It is different from the Greed demo, though, so check it out ! A notable change is...
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v0.3.1 β hotfixing blocking bugs and bringing an experimental tile editor!
August 24, 2018
by
Cosmo Myzrail Gorynych
2
#release
This is a quick update with fixes for backgrounds and JS minifier. It also adds an experimental tile editor, but mainly just because it happened to be merged in the dev branch already :b Don't expect...
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ct.js v0.3.0 brings night theme, Git-friendly projects, and more!
August 17, 2018
by
Cosmo Myzrail Gorynych
4
#release
Hey there! Here comes another, better version of ct.js, that mainly fixes workflow issues that we faced while creating a game Disposable Magic . β¨ New Features π Dark theme! ct.sprite catmod ct.s...
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First update to ct.js is here! π
August 05, 2018
by
Cosmo Myzrail Gorynych
1
#release
The first major update to ct.js has just been released! This update solves bugs, improves UI, adds modules for better sounds and for auto-scaling the drawing canvas, adds raytracing to ct.place, and m...
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ct.js is released! π
July 31, 2018
by
Cosmo Myzrail Gorynych
5
#release
Hooray! I've finally released ct.js β my very own game editor. ct.js aims to make learning programming fun and game development easy by its visual editors and well-documented code library. It is bas...
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