v0.4.1 — Little Workflow Improvements & a New Tutorial
Ct.js game engine » Devlog
This small release includes the changes made while making that game for another Mini Jam, but it also adds a new tutorial on how to save your game state and load it later.
⚡ General Improvements
- A better error message from ct.tween when switching to a new room.
- Add a search/sort panel to the graphic selector
- Add an option to ct.touch to disable default events prevention on touches, allowing to use ct.mouse on mobile devices, too.
- ct.rooms.make now returns an array of created copies.
✨ New Features
- Add a ct.draw.patch module
- Add an 'Isometrify' button to the graphics editor
- Add ct.u.wait method
- Resize copies and set their precise coords while in room editor
🐛 Bug Fixes
- Fix ct.canvas.drawTileExt
- Fix graphics sometimes unavailable at room editor
💄 UI Improvements
- Better QR code legibility on dark themes
- Move all thumbnails to the left side
📝 Docs
- Add a link to the Discord server to the docs
- Add a tutorial about localStorage and game saves
Happy coding!
Comigo
Files
ct.js for Linux x32 316 MB
Version 0.4.1 Sep 24, 2018
ct.js for Linux x64 308 MB
Version 0.4.1 Sep 24, 2018
ct.js for OSX x64 299 MB
Version 0.4.1 Sep 24, 2018
ct.js for Windows x86 290 MB
Version 0.4.1 Sep 24, 2018
ct.js for Windows x64 296 MB
Version 0.4.1 Sep 24, 2018
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Ct.js game engine
Create cool 2D games with a free game editor!
Status | In development |
Category | Tool |
Author | Cosmo Myzrail Gorynych |
Tags | 2D, ctjs, gamedev, game-development, Game engine, GameMaker, html5, javascript, Moddable, nwjs |
Languages | German, English, Spanish; Castilian, French, Romanian Moldavian Moldovan, Russian, Chinese (Simplified) |
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