ct.js v1.0.0 🎉 Virtual joysticks, new UI theme, 3D audio, and moar!


The release was available on GitHub past yesterday, but in case you missed it, here are the news about this brand new™️ version!


bug Bug Fixes

  • Debugger should never run in fullscreen mode
  • Fix broken packages for macOS
  • Fix MacOS access issues
  • Fix ct.sound.globalVolume method
  • Fix Ctrl-plus and Ctrl-minus hotkeys on code editors
  • Fix improper archives generated by "export to zip" command
  • Fix migration code that was re-applied on already updated/newly created projects
  • Fix module settings panel not working for modules with dots in their name
  • Fix security issues in npm packages
  • Fix unstable movement under different FPS in the Catformer example

memo Docs

  • Add an entry about pausing a game, in "Tips & tricks"
  • Document ct.sound.spawn options for ct.sound.howler
  • Make the vague description of ct.sound.howler use relative to ct.sound more clear
  • Fix links that led to a now deprecated name of PIXI.AnimatedSprite

bento Examples & Demos

  • Add a scale-in animation to cards in Memocats example
  • Refresh Catformer project file

⚡ General improvements

  • Add a parameter for ct.touch.hovers to ease handling touchend (touch release) events.
  • Add a party carrot to the "new version available" notice at the starting screen
  • Add ct.delta to code completions
  • Add ct.touch.enabled property to determine whether a device is using touch events
  • Better alignment of the project selector
  • Better highlighting of paired brackets, by @qualitymanifest
  • Better QR code legibility on dark themes in the integrated debugger
  • Catch the case of mouse.legacy with manually updated projects made in a dev version between next-2 and next-3
  • ct.sound.howler: Update howler.js to v2.1.2
  • Enable local code completions
  • Make ct.js message in console even prettier
  • Update PIXI to v5
  • Set a max width to a project selector, so that it is usable on smaller screens

globe_with_meridians Internationalization

  • Add a German translation by Wend1go from GitHub.
  • Add a Spanish translation by FoxamStudios (Stunx from Discord).
  • Add a Romanian translation by andithemudkip aka ((andi)) from Discord.

sparkles New Features

  • Add a ct.cutscene module
  • Add a setting control to support retina screens
  • Add a settings field for max FPS
  • Add an ability to set a custom font for code editors, currently by devtools only with localStorage.fontFamily = '...'
  • Add ct.flow module for easier asynchronous flow control
  • Add ct.u.degToRad, ct.u.radToDeg
  • Add virtual joysticks to ct.vkeys
  • Control the rate of sounds at ct.sound.spawn
  • Horizon UI theme
  • Spacial plugin for Howler.js: add 3D sounds to the ct.sound.howler module
  • Support ct.touch module in ct.vkeys
  • Update ct.touch to v2.0.0: support for Actions system, pinch, rotation and panning gestures

Files

ct.js for Windows x64 312 MB
Version 1.0.0 Sep 04, 2019
ct.js for Windows x86 306 MB
Version 1.0.0 Sep 04, 2019
ct.js for Linux x64 325 MB
Version 1.0.0 Sep 04, 2019
ct.js for Linux x32 332 MB
Version 1.0.0 Sep 04, 2019
ct.js for OSX x64 309 MB
Version 1.0.0 Sep 04, 2019

Get Ct.js game engine

Leave a comment

Log in with itch.io to leave a comment.